

It’s grind gameplay, but without the rewards. Thankfully the great cut scenes break up the monotony on occasion to keep things mildly interesting. In summation: expect a whole lot of button mashing, doing lord knows what on screen, and for considerable time. In exception to discrepancies between hand-to-hand, distance and/or flying character types, there’s little gameplay (versus presentation) distinction between characters across the button presses. Adding to the mess is that Marvel Ultimate Alliance 3 features but two attacks (light and heavy, respectively)…plus a tandem one.

Uninspired backdrops, smashing boxes for XP unlockables, ‘interacting’ with non-descript access points…and ho-hum. Moreover, level design exacerbates camera angles issues, resulting in occasional wandering to nowhere due to depth misperception and map confusion.
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This is hair pulling frustrating on a tiny, portable Switch screen. Unless your playable characters flies or is enormous, expect to lose him/her in the middle of a fray and regularly. With upwards of twenty different characters doing battle on a screen, it is nearly impossible to distill who is doing what and to whom. An awkward isometric perspective makes it far too challenging to keep tabs on the action, with players and enemies overlapping in a graphical mess. To begin, camera angle remains atrocious. It’s been well over a decade since Marvel Ultimate Alliance 2 appeared, and this sequel and mirror dynamics still suffer from the same warts as predecessors. Perhaps it higher expectations, but the Marvel Ultimate Alliance franchise simply did not age well. Unfortunately, that’s where the enjoyment arguably ends for this title. CPU is surprisingly competent if not uber collaborative. Players can easily swap across CPU partners during play, with experience points unlocking new skills and abilities. Said stages can be conquered either solo (with CPU partners) or local/online cooperative. (Hence the ‘Ultimate Alliance.’) Stages begin by selecting from available characters to accomplish a specific task, culminating in defeating a high profile baddie. Shield, The Avengers, X-Men, and everyone in between join together to get them back. The Guardians of the Galaxy accidentally release the Infinity Stones to a band of criminals.
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Related, Marvel Ultimate Alliance 3’s storyline pulls straight out of recent comic books and movie arches, it directly linked to the fate of the Infinity Stones and within The Raft prison.

Thankfully – akin to fighting games – each character does play somewhat differently (more on this below).

Lots of familiar but also fun and obscure faces in there…with all of them being playable. Similarly, the cast of characters is enormous(!), and spans the entire Marvel Universe. It’s crystal clear that those who created this game certainly know its franchise. Dialog is terrific, and entertaining cutscenes perfectly echo the look and feel of the most recent ‘Avengers’ and/or ‘Guardians of the Galaxy’ movies. For those who truly love Marvel movies and its Universe, Marvel Ultimate Alliance 3 does a wonderful job in capturing Marvel’s essence and spirit. It’s a game that should and could work a lot better than it does, but ends up – arguably due to design limitations – falling quite short. Ever finish a movie feeling sorry for seemingly very good actors saddled by a mediocre script? That is perhaps the best way to describe Marvel Ultimate Alliance 3.
